Courthouse T3 Alert Feat Guide

Courthouse T3 Alert Feat Guide

Postby DefProof » Mon Mar 19, 2012 4:28 pm

Originally posted by soulburn32 on the DCUO forums.

1st Feat: Jury Tampering (25 points)

Stack the jury with 12 humans, not allowing any Brainiac Jurors to be transported to the Baliff in the South Gotham Courthouse Alert.

After being sworn in the bailiff will appear and the center raised platform will light up. There are 12 slots to be filled with human or brainiac jury members. The feat is to get all human jury members in without letting in any brainic ones.

The strategy: What has worked best for me is to have the DPS and Troller focus on burning down the Brainiac Constables. They will be holding big purple glowing boxes over their head and walking towards the center; the DPS and Troll will need to switch from side to side burning down the closest Brainiac Constable on each side.

Part 1) The Tank will stay on one side while the healer is on another. (The healer will have to come back and heal from time to time to keep everyone up.) The main thing to know here is that you can throw the human jury members. So jump and toss them towards the middle and if your lucky/good you can get them in one toss.

Part 2) Once you get a certain amount of humans in the turrets around the center will rise up and start attacking you. (This seems to be where most people fail as the damage jumps up at this point and you will need to balance killing the turrets with killing the constables) You all need to work together to burn these turrets down asap and then return to the main strategy above.

Part 3) The bailiff will come out once you have 6 human jury members. You need to ignore him and continue doing what you have been. (Burning down the Brainiac Constables and tossing in the human jury members)

The feat will pop once all human members are in not after the bailif is dead so you will know right away if you got it or not.

2nd Feat: Timely Closing Arguments (10 points)

Defeat the Prsecutor and Defense Attorney within 10 seconds of each other in the South Gotham Courthouse Alert.

After you return gravity to normal the 2 attorneys will appear infront of the courthouse, the feat is to kill them both within 10 seconds of each other.

The strategy:You will need to alternate from side to side bringing each one of their sheilds down while keeping them within close to the same amount of health.

Part 1) Pick a side. If you go after the Witnesses you just need to kill them and then the shield of the boss will drop. (They have a orange bar of light around them so they are easy to see). If you are on the other side there are Evidence Curriers that spawn with evidence over there head (These are highlighted in purple), you need to kill them and then destroy the evidence. (The evidence is a silver box that will drop to the ground)

Part 2) Go to the side you did not go to in part 1. Rinse and reapeat lowering each boss down equally. After you kill one the other will come out of it's shield and the fight is on. The timer starts once the 1st one is dead.

Tip: There is a yellow gas aoe that is droped out with glowing purple and yellow balls floating in it, this will kill you very fast if you do not get out of it, watch your feat and roll out otherwise you will have to use breakout and then roll out to get away.

3rd Feat: Guilt on All Charges (25 points)

Allow all Sentences to run their full course when fighting the Supreme Jutice in the South Gtham Courthouse Alert.

The strategy:You must let whatever of the 3 setances the judge gives you fully play out and not stop it or complete the task.

3 Possible sentances:

1) Community Service - your powers and attacks will be taken away and you are supose to go around and ativate all the boxes around the room. (DO NOT DO THIS FOR THE FEAT) Eventaully everyone in the group will lose thier loadout/powers, just block until the timer for this is over and go back to attacking.

2) Life in Prison - 3 or 4 brainiac guys will come out with a lightnight bolt on their head and a green circle timer, kill them and then hit the switch to release the jailed member. (DO NOT DO THIS FOR THE FEAT) Basically you can either block and wait for the timer to run out or you can try to target lock and range single hits on the boss, make sure you do not kill the brainiac guys.

3) Condemned to Death - the judge will call out an executioner to kill one of you, one member of the party will be stuck in the center and the executioner will slowly walk over to them and hit them for like 40k damage, you are suspose to burn down the exectioner before they kill your group member. (DO NOT DO THIS FOR THE FEAT) Make sure some one is standing right there ready to pick up the fallen member while the other 2 try to pull the judge away.

4th Feat: Can't Hide! (10 points)

Locate and defeat all three types of Stealth Units in the South Gotam Courthouse Alert; only one can be found at a time.

The strategy:There are 3 hidden brainiac guys to find, Beta/Alpha/Gamma. You can only find one each time you come into the alert so it will take atleast 3 trips if not more to get this feat.

Either after you kill the 2 lawyers or even doing the gravitation machine you need to just run around all over the courthouse and wait for one of them to come out and attack you. I have only seen them come out of the courthouse roofs not the grounds themselves. It appears you need to iconic power X-Ray Vision or the Tanks Perception bonus to find them, or you need to be very very close to them to be able to find them.

Check your feat list and it will track the ones you have found and the ones you are missing.

Tip: Do not kill the Stealth Units untill after you have killed the Judge or you will not get loot/marks; it is currently bugged and being looked into.

There is no speed feat for this alert.

Other: Treasure and Briefings.

There are 2 treasure chest locations, one is on the back side of the courthouse on a small ledge. The other is at the front of the courthouse hiding behind a red cable brainiac growth thing. When facing the 2 lawyers it is on the right side of the front door. You can usually see it glowing in the cut scene if it is there.

The 2 breifings: One is only the far side of the courthouse wall on the ground level. The other is at the very top of the courthouse between the roof and the big glowing brainaic ball at the top.

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